![]() Your characters should go first before they do if you have wits of 18 or more, which in lone wolf that's easy enough along with gear. I also used chain lightening from Loshe just to whittle their health. Teleport the beetle on his side to the middle then pick them all off from there. Fane goes next, fireball and lights up all the oil, which becomes Necro fire. Teleport her next to her minions, blood rain, dazing bolt and it removes some armor. Naturally fane was on the first ledge to the left already and I used tactical retreat on Loshe to the far left ledge near the witch. Now for fun, since I died so many times the first time with a 4 man party on tactician, I set the field up with oil around her and her cronies spawn points, buffed Loshe while she was in conversation and then started the fight. And you also can deal with enemies that are fire poison or water resistant easier. Plus, you can get persistent damage clouds if you make it rain then electrify them for even more damage. Well it doesn't really matter with lone wolf as most things are dead in 4 turns or less. You might say, why split the schools, you'll cancel each other out. This is my 3rd run, I'm using Loshe as areo/hydro mage and Fane as Geo/pyro. No need for painting cheese, teleport cheese, barrel cheese or many other shenanigans unless ye want. ![]() Lone wolf 2x2 party makes this and all Reapers Eye fights trivial after lvl 5 or so in tactician. This is provided that you have decent gear and skills. ![]() This right is pee easy once you've done it a few times, like most in the game. ![]()
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